Read the latest CCP Dev Blog and rejoice!
It's been a hotly-debated topic for what seems like forever - the Learning skills. Like most beginning pilots, I mocked the fact that I had to spend an entire month to learn how to learn before I could learn the things I wanted to learn, lest I give up time due to the lack of efficiency.
Now CCP has announced their intent to implement what seemed to be the most agreeable compromise, unsurprisingly devised by the CSM. Learning skills are going away and we're receiving +12 to all attributes instead, plus a reimbursement of all skillpoints invested into Learning.
"Great," I thought, "I can accelerate my skillplan and be a month ahead of schedule." Then the comment feedback got my wheels turning.
First was Trebor Daehdoow's suggestion that if your neural mapping allowed for Learning skills to train at a rate higher than what you were currently working on, then train Learning skills now before the reimbursement and get a return investment of skillpoints that's greater than what you would have gotten if you had just continued with your skillplan.
Then came a comment from Ishina Fel who said, "Time to make a list of all those CHA-based skills I want maxed..." With CCP Zulu's announcement just a few days ago that the PLEX-for-remaps idea was getting scrapped, I was annoyed that I would have to train Charisma skills at a low rate because I don't see a Charisma remap plan as worth a year of training time. I would run out of skills that I would want.
Wow, what a double whammy to solve both of those problems. I have switched to training Eidetic Memory V which is bringing me more skillpoints per hour than my current skillplan. Then I can drop those reimbursed skillpoints into Leadership at an equivalent rate of 2200-2300 an hour instead of 1350 without the need for a remap!
What will this buy me? With currently 2 million in Learning which will turn into about 3 or 4 million by the time we get reimbursed, I can go from zero in Leadership to having Leadership V, Wing Command III, Warfare Link Specialist III, and a couple of levels each in Skirmish, Armored, and Seige Warfare Specialist. Not bad. It may be a little bit of a sidestep, but it's a perfect opportunity to take advantage of Learning skills one last time.
Thursday, November 25, 2010
Tuesday, November 16, 2010
War Sacrifices
"Amarr? Are you kidding me?!"
The outburst caused some heads to turn. At the same time, the group sitting with Knee Anderthal promptly shushed him down.
"Seriously," he said more quietly, "Why Amarr?"
"Because it's the best ship for the job."
The attention turned back to the instructing Fleet Commander. The lecture resumed. After it was finished and the students began to depart, the FC motioned Knee over to talk.
"Is there a problem, son?"
"I don't see why Amarr ships could possibly have a tactical advantage."
"Armor tanking! What else do you expect to fly in an Armor HAC fleet? An Ishtar?"
Knee frowned. "Okay, but why armor at all? Why not shield?"
"You're a solution looking for a problem. Look..." The old FC's patience did not falter. He touched the panel in front of him and the presentation display on the wall sprang to life. "Build the fleet. Spec out your assault ship." The screen showed an empty fitting diagram. The FC handed over the input panel.
Knee pursed his lips and set to work. He summoned a Vagabond into the interface and began dragging imaginary modules into the fitting. A set of guns here, some shield extenders there, and a set of gyrostabilizers. Satisfied, he looked up at his instructor.
"Not bad, but you're forgetting something."
"Hmm?"
"You built this out to be a dogfighter - close combat. But you only have enough mids for Microwarp, point, and tank. What happens when someone scrambles you?"
"Dual prop?"
"I would agree, except now your EHP drops down to 22,000. And it was only 31,000 to begin with."
"Well, what else am I supposed to-"
"Like I said, a solution looking for a problem. Armor fit it now. See what you get."
Knee was stubborn, convinced he was right. Still, he wiped out the fitting and started over. He grimaced at replacing his damage-enhancing gyros with armor hardeners, but he was able to improve the mid slot usage. He completed the fit and looked up.
The FC pointed at the diagram. "Now, you see? You've doubled your EHP to 50,000 and you can fit dual prop on there for when you need it."
"Yeah, but my DPS got cut in half as a result."
"Unfortunate, but a ship does more damage than a shipwreck."
The sheer logic gave Knee pause. "Okay, but still, you're trading gank for tank. I don't see how it improves things. You'd need twice as many ships."
"Not necessarily. Look at this." The old man called up the Zealot fit he designed. "The problem with your Vagabond is that it didn't have enough lows. This HAC has two extra low slots where we can fit in Heat Sinks, and suddenly we have a ship with the damage of your shield fit, but the EHP of an armor tank."
"What the hell?!" Knee exclaimed incredulously.
"Best ship for the job." the FC reinforced.
"I will not be caught dead in one of those abominations!"
"First of all, you're correct; you won't. Not on my watch. Second of all, what do you have against Amarr ships?"
Knee gave him a look which transcended speech. It was a look of pure emotion. Fear, anger, loathing. The old man read it and understood. "You need to shake off your preconceptions of the Amarr, son. You may have had a brush against their ugly side, but everyone has an ugly side. That doesn't mean that's all they are. We have plenty of Amarr folks here in corp. Have you ever talked to any of them?"
"I've ... kept to myself." Knee admitted.
"Another mistake. We're all here to work together. We are at war, and it's not against the Amarr. You should talk to them. They have the same agenda that you do - the success of this corporation. Do you understand?"
"Yes sir." Knee's stomach was twisted in a knot but he knew that some of them were different. He just found it easier to keep his guard up.
"We all have to make sacrifices. I suggest you make your pride the next one. Now go out there and show me you've learned something, and maybe you can actually fly in my fleet instead of sitting in my classroom."
An hour later, the skillbook quartermaster looked up at the hulking Brutor in front of him. "Yes sir, what'll it be?"
Knee swallowed and spoke with restrained emotion. "Amarr Frigate and Small Energy Turret, please."
The outburst caused some heads to turn. At the same time, the group sitting with Knee Anderthal promptly shushed him down.
"Seriously," he said more quietly, "Why Amarr?"
"Because it's the best ship for the job."
The attention turned back to the instructing Fleet Commander. The lecture resumed. After it was finished and the students began to depart, the FC motioned Knee over to talk.
"Is there a problem, son?"
"I don't see why Amarr ships could possibly have a tactical advantage."
"Armor tanking! What else do you expect to fly in an Armor HAC fleet? An Ishtar?"
Knee frowned. "Okay, but why armor at all? Why not shield?"
"You're a solution looking for a problem. Look..." The old FC's patience did not falter. He touched the panel in front of him and the presentation display on the wall sprang to life. "Build the fleet. Spec out your assault ship." The screen showed an empty fitting diagram. The FC handed over the input panel.
Knee pursed his lips and set to work. He summoned a Vagabond into the interface and began dragging imaginary modules into the fitting. A set of guns here, some shield extenders there, and a set of gyrostabilizers. Satisfied, he looked up at his instructor.
"Not bad, but you're forgetting something."
"Hmm?"
"You built this out to be a dogfighter - close combat. But you only have enough mids for Microwarp, point, and tank. What happens when someone scrambles you?"
"Dual prop?"
"I would agree, except now your EHP drops down to 22,000. And it was only 31,000 to begin with."
"Well, what else am I supposed to-"
"Like I said, a solution looking for a problem. Armor fit it now. See what you get."
Knee was stubborn, convinced he was right. Still, he wiped out the fitting and started over. He grimaced at replacing his damage-enhancing gyros with armor hardeners, but he was able to improve the mid slot usage. He completed the fit and looked up.
The FC pointed at the diagram. "Now, you see? You've doubled your EHP to 50,000 and you can fit dual prop on there for when you need it."
"Yeah, but my DPS got cut in half as a result."
"Unfortunate, but a ship does more damage than a shipwreck."
The sheer logic gave Knee pause. "Okay, but still, you're trading gank for tank. I don't see how it improves things. You'd need twice as many ships."
"Not necessarily. Look at this." The old man called up the Zealot fit he designed. "The problem with your Vagabond is that it didn't have enough lows. This HAC has two extra low slots where we can fit in Heat Sinks, and suddenly we have a ship with the damage of your shield fit, but the EHP of an armor tank."
"What the hell?!" Knee exclaimed incredulously.
"Best ship for the job." the FC reinforced.
"I will not be caught dead in one of those abominations!"
"First of all, you're correct; you won't. Not on my watch. Second of all, what do you have against Amarr ships?"
Knee gave him a look which transcended speech. It was a look of pure emotion. Fear, anger, loathing. The old man read it and understood. "You need to shake off your preconceptions of the Amarr, son. You may have had a brush against their ugly side, but everyone has an ugly side. That doesn't mean that's all they are. We have plenty of Amarr folks here in corp. Have you ever talked to any of them?"
"I've ... kept to myself." Knee admitted.
"Another mistake. We're all here to work together. We are at war, and it's not against the Amarr. You should talk to them. They have the same agenda that you do - the success of this corporation. Do you understand?"
"Yes sir." Knee's stomach was twisted in a knot but he knew that some of them were different. He just found it easier to keep his guard up.
"We all have to make sacrifices. I suggest you make your pride the next one. Now go out there and show me you've learned something, and maybe you can actually fly in my fleet instead of sitting in my classroom."
An hour later, the skillbook quartermaster looked up at the hulking Brutor in front of him. "Yes sir, what'll it be?"
Knee swallowed and spoke with restrained emotion. "Amarr Frigate and Small Energy Turret, please."
Monday, November 15, 2010
Rifter Swarm FTW!
The honorable and multi-talented Rixx Javix of EVEOGANDA has been well-known in the EVE Universe as an accomplished artist who does commissioned pieces for people's blogs, corp websites, and anything else they like. As of late he has added some EVE merchandise to his repertoire in the form of Cafepress designs for sale on T-Shirts, Mugs, and Tote Bags. A couple of weeks ago he added this design to the collection: Rifter Swarm FTW!
As a proud Minmatar player and a member of Dreddit, a corporation famous for encouraging days-old newbies to join combat in null-sec in anything they can fly - especially Rifters, I had to have this shirt. Rixx said in his blog post that he would hope to see someone walking around in this shirt. Well Rixx, this is for you!
As a proud Minmatar player and a member of Dreddit, a corporation famous for encouraging days-old newbies to join combat in null-sec in anything they can fly - especially Rifters, I had to have this shirt. Rixx said in his blog post that he would hope to see someone walking around in this shirt. Well Rixx, this is for you!
So to recap: Read EVEOGANDA. Check out his Cafepress Store. Buy his stuff - all proceeds are donated to the Muscular Dystrophy Association. Fly Minmatar.
Thursday, November 11, 2010
The Darkblade
He had heard its name frequently among the whispers of other pilots. He had even seen a few of them on holoreels, especially those from the annual Alliance Tournament. But he had never seen one in person until it was staring at him in his hangar.
Knee Anderthal gazed in awe at the ship which most pilots considered to be the deadliest frigate in existence: The Dramiel. And now it was his. A pirate ship of Angel persuasion, it bore ill repute among the people he knew in high-sec from working for the Caldari. They associated it with crime and violence. Knee agreed that they got the violence part right.
Having Minmatar and Gallente training, he had already known he would be capable of flying it, but its austere appearance made him feel intimidated. As he approached the vessel he ran a hand down one of its pointed tusk-like wings. "This thing looks like a giant claw!" Knee remarked to his hangar attendant. "Yep, she's a beaut." he replied. "Care to take her out for a spin?" Knee gave him a look which said it all. "Unload my Reaper. I brought her a gift basket."
A cargo hold full of modules was quickly unloaded, unpackaged, and mounted on the hull. He brought exactly what he would need. Once it was complete, he climbed into its pod and eagerly awaited its undocking procedure.
A matter of seconds later, he was in space. They say among capsuleers that the agility of a ship from the inside fits like a glove. The nimble frigates are like surgical gloves, cruisers like winter mittens, while the battleships are more like a gauntlet - strongly armored yet cumbersome. This ship did not fit like a glove. It fit like a third hand. Knee switched on the microwarp drive he installed and screamed away from the station at 5000 meters per second. No other ship he flew before had that much speed packed into it.
He transmitted his approval to the attendant back at the station.
The reply came back, "Going to fly her for a fleet operation?"
"No, not yet at least. This girl's going to be for a special occasion."
"A keeper, eh? Got a special name in mind?"
"I'm calling her 'The Darkblade' - after a particular pilot I know."
"A friend of yours?"
"Hardly. One of the most dangerous pirates I've heard of. It's perfect for a ship like this."
"Heh. What would you say to him if you ran into him while flying that thing?"
"Fifty Million or your pod gets blown to pieces."
The responding laughter echoed in Knee's mind as he engaged warp and brought his new toy home to his toybox.
Knee Anderthal gazed in awe at the ship which most pilots considered to be the deadliest frigate in existence: The Dramiel. And now it was his. A pirate ship of Angel persuasion, it bore ill repute among the people he knew in high-sec from working for the Caldari. They associated it with crime and violence. Knee agreed that they got the violence part right.
Having Minmatar and Gallente training, he had already known he would be capable of flying it, but its austere appearance made him feel intimidated. As he approached the vessel he ran a hand down one of its pointed tusk-like wings. "This thing looks like a giant claw!" Knee remarked to his hangar attendant. "Yep, she's a beaut." he replied. "Care to take her out for a spin?" Knee gave him a look which said it all. "Unload my Reaper. I brought her a gift basket."
A cargo hold full of modules was quickly unloaded, unpackaged, and mounted on the hull. He brought exactly what he would need. Once it was complete, he climbed into its pod and eagerly awaited its undocking procedure.
A matter of seconds later, he was in space. They say among capsuleers that the agility of a ship from the inside fits like a glove. The nimble frigates are like surgical gloves, cruisers like winter mittens, while the battleships are more like a gauntlet - strongly armored yet cumbersome. This ship did not fit like a glove. It fit like a third hand. Knee switched on the microwarp drive he installed and screamed away from the station at 5000 meters per second. No other ship he flew before had that much speed packed into it.
He transmitted his approval to the attendant back at the station.
The reply came back, "Going to fly her for a fleet operation?"
"No, not yet at least. This girl's going to be for a special occasion."
"A keeper, eh? Got a special name in mind?"
"I'm calling her 'The Darkblade' - after a particular pilot I know."
"A friend of yours?"
"Hardly. One of the most dangerous pirates I've heard of. It's perfect for a ship like this."
"Heh. What would you say to him if you ran into him while flying that thing?"
"Fifty Million or your pod gets blown to pieces."
The responding laughter echoed in Knee's mind as he engaged warp and brought his new toy home to his toybox.
Wednesday, November 10, 2010
RL Distractions = Level 5 Skills
Being on call this week at work, I don't have the privilege of blowing up spaceships at my leisure. It's a perfect time to train an 11-day skill.
Meanwhile, I have a couple of purchases to talk about. Stay tuned.
Meanwhile, I have a couple of purchases to talk about. Stay tuned.
Wednesday, November 3, 2010
On Downtime and Exploits
So it seems my alliance managed to create a nice bit of controversy. EVE was taken down for half a day to apply the Tyrannis 1.2 patch. Before the server went down, TEST planted Territorial Claim Units in areas of unclaimed 0.0 space. They normally take 6 hours to complete the claim, during which the unit can be destroyed. Due to the downtime, however, nobody could contest the claim and TEST returned to EVE several systems richer. Apparently the former owners (or non-owners to be more accurate) did not like this chain of events and petitioned the GM's who revoked the claims on the territory.
So the first question is: was this an exploit? Probably. My personal thought as a programmer is that timed items like this should not elapse while the server is in downtime. As soon as the server came up and was accepting player connections, then the competing alliance should have had 6 hours from that point to contest the claim.
So now extrapolate that. What if the downtime was arbitrary, like the two-day unforeseen outage caused by moving the database? The timer starts when the server is up, but how can a group organize when the server comes up at a random time with real-life constraints sometimes preventing you from acting?
Also, consider what timers stop and which ones continue. Skills continue training because they don't affect other groups directly. What about reinforced towers? Other sovereignty timers? Planetary Interaction? Research and Industry? Capital Shipbuilding? My opinion is that any timer that can cause a loss to someone should stop. That means that towers and sovereignty freezes and everything else keeps going.
It's not perfect, but it's better than provoking GM interference in the shadow of the whispers of favoritism of which CCP will probably never rid themselves.
So the first question is: was this an exploit? Probably. My personal thought as a programmer is that timed items like this should not elapse while the server is in downtime. As soon as the server came up and was accepting player connections, then the competing alliance should have had 6 hours from that point to contest the claim.
So now extrapolate that. What if the downtime was arbitrary, like the two-day unforeseen outage caused by moving the database? The timer starts when the server is up, but how can a group organize when the server comes up at a random time with real-life constraints sometimes preventing you from acting?
Also, consider what timers stop and which ones continue. Skills continue training because they don't affect other groups directly. What about reinforced towers? Other sovereignty timers? Planetary Interaction? Research and Industry? Capital Shipbuilding? My opinion is that any timer that can cause a loss to someone should stop. That means that towers and sovereignty freezes and everything else keeps going.
It's not perfect, but it's better than provoking GM interference in the shadow of the whispers of favoritism of which CCP will probably never rid themselves.
Tuesday, October 26, 2010
EVE Blog Banter #22: Corporate Loyalty
Welcome to the twenty-second installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!
This month topic is brought to us by L'Dene Bean of Nitpickin's who asks: Why, and how did you pick your corporation? Is your loyalty solid or just until a better placed organization "recruits" you. The shorter version: Who holds your Unshakable Fealty and why?
I've been playing EVE for nearly nine months now, but I still feel like a newbie. Call it a disciplined newbie. My initial corporation was a real-life group of coworkers playing together. We made a pact to train up characters in specified roles and kick some ass as a tight-knit group.
That was the plan, anyway.
Turns out that many of my coworkers were either too impatient, too bored, or too disinterested to continue playing EVE. My CEO moved on to join Dreddit, and left the corporation in my hands. I continued on solo. I became a decent mission runner, eventually able to handle Level 4's alone without a problem.
Then I hit a mental brick wall. What was I trying to accomplish? How the hell did I end up here? As a solo pilot with his own corporation, there isn't much to accomplish. Running missions is about as boring as grinding daily quests in World of Warcraft, which I wasn't about to pick up again. I kept telling my bored coworkers that all they needed was a good large-scale war to pique their interest, but I wasn't taking that advice myself. Then my former CEO contacted me and invited me to join Dreddit with him. All I needed was a Reddit account. I figured, what the hell. I've had enough of highsec. Let's make it interesting and jump straight to null. So that's exactly what I did. I sold my highsec assets, I resigned from my corporation, and I flew to nullsec in a Reaper with nothing more than the ISK in my wallet.
Out here I've had a blast. But the question brought up in this banter interests me. Is my loyalty to Dreddit solid? For the moment it is. I won't consider myself a decent fighter pilot until I have a year's worth of additional Perception skills under my belt - right now I feel inadequate because I can't fly the ships I want and I can't fit them the way I want. Dreddit allows me to feel relatively safe in nullsec, with it currently being the largest single corporation in the game. It's like EVE University with a vengeance. Would I ever leave it? Maybe, but not for now.
Overall, I feel that EVE corporate loyalty is a lot like real-life company loyalty. If you're not happy with it, it's hard to get them to change things, and you're usually better off leaving; though it's never wise to tell them that.
Of course other cultures have other views. The Japanese are fiercely loyal to their companies, to the point that the ultra-capitalist Caldari are modeled after their practices. A salaryman is referred to his job title before his name. They stay in the same company for life. They take care of their company, and their company takes care of them. Rather than fire a bad employee, the company is compelled to work things out with them and come to an agreeable solution.
We Americans are much more selfish. A bad employee is a liability to a corporation, and they will gladly cut their losses. A person working in a job that does not treat them well or pay them well will seek out another.
EVE is much more harsh. You can do a lot more damage to an EVE corp than you can to a real company without being sued for it - theft, espionage, sabotage, conflicts of interest, corporate coups, convincing other employees to leave, working for competitors after you quit, etc. Likewise, a vindictive corp can wardec you after you leave it, or even hire a mercenary group to ensure you never have a safe trip outside a station again. Loyalty goes both ways.
My personal view on corporate loyalty is that EVE is primarily a game meant to entertain me. Thus my corporation must be entertaining and engaging. However I will not be able to devote a lot of time to it. I already did the game-feels-like-a-second-job thing with World of Warcraft. EVE is a social game, so it is both the individual people and the group mentality that will be judged by my loyalty, combined with the ambition of what I want to do. If all of those match, then things are cool. I'm in a learner's corporation with plenty of people who have similar attitudes. I feel I'm in a good place so far.
Other responses to EVE Blog Banter #22:
Nitpickin's: Who holds your Unshakable Fealty and Why?
The Elitist: Corp Loyalty (Oh how original)
Nitpickin's: Who holds your Unshakable Fealty and Why?
The Elitist: Corp Loyalty (Oh how original)
A Scientist's Life in EVE: Corporation Loyalty - Brothers and Sisters till the end?
Evil Silents: Corp Loyalty
Progression's Horizon: Loyal til Underverse Come
Chocolate Heaven: Arise Lady Chumpington
Diary of a Garbageman: Corp (dis)loyalty
Interstellar Privateer: Not a Nice Game
Sarnel Binora's Blog: Corporation Guilt?
EVEOGANDA: Corp Loyalty
Free 2 Kill: Where Does Blood Run Thickest?
A Mule in EVE: Loyalty Isn't For Sale
An Amarrian Capsuleer: Corporation Cooperation
A Merry Life and a Short One: Lie Back and Think of England
The Reformed Anti-Pirate: Loyalty
Drifting Through the Stars: Corporation Loyalty - Brothers and Sisters till the end?
Chocolate Heaven: Arise Lady Chumpington
Diary of a Garbageman: Corp (dis)loyalty
Interstellar Privateer: Not a Nice Game
Sarnel Binora's Blog: Corporation Guilt?
EVEOGANDA: Corp Loyalty
Free 2 Kill: Where Does Blood Run Thickest?
A Mule in EVE: Loyalty Isn't For Sale
An Amarrian Capsuleer: Corporation Cooperation
A Merry Life and a Short One: Lie Back and Think of England
The Reformed Anti-Pirate: Loyalty
Drifting Through the Stars: Corporation Loyalty - Brothers and Sisters till the end?
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